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  • Celeste Masinter
  • Introduction
  • A Study of Character
  • Identity Confusion
  • Psychic Territory
  • Salvation
  • Behind The Game
  • Conclusion
  • Bibliography
  • Dedication
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  • Game Environments as Psycho-Symbolic Allegory

    Maps… have always been highly evocative artifacts too, charged with poetry and fantasy… In the Middle Ages, lands beyond the borders of the map-maker’s knowledge were shown as full of dragons and exotic monsters. (Swaaji, Klare, and Winner, 11)

    by Celeste Masinter - Interactive Design and Game Development MFA Graduate Thesis

Thesis featured in Gamasutra - Game Career Guide

July 28 2010 • 04·45 pm ∞
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